John Whigham's Blog
Charting my attempts to create a procedural Universe and other random thoughts...
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Sunday, October 7, 2012
Sparse Voxel Octrees: A New Beginning
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There’s been quite a lot of interest lately in the realtime graphics world to do with Sparse Voxel Octrees (SVOs), so I thought it was abou...
10 comments:
Wednesday, May 2, 2012
Links, old and new
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I thought people with similar interests to myself might find these recent presentations interesting: Terrain in Battlefield 3 (GDC 2012)...
Thursday, April 5, 2012
24 Hours is not enough
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It's been a while since I posted any progress updates about the Osiris project, what spare time I have has been fairly thoroughly sabot...
4 comments:
Wednesday, March 7, 2012
Outerra Tech Demo Download
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I recently found out that the impressive Outerra project now has a technology demo that can be downloaded to interactively play around with...
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